As a quick overview, I learned that a daggers necro feels like playing a touch ranger, energy potions won't affect skilled players, assassins are pretty much a lock for returning, and the blue mace lady is most assuredly an evolution of the active prot monk. More details after the jump, but first I'll update my profession predictions.

I'm 2 for 2 so far, correctly pegging ranger (3) and necro (4), and the closer we get, the more strongly I'm feeling about my next 3 predictions as well.
- was elementalist
- was warrior
- was ranger
- was necro
- will be assassin, with invisibility type stealth mechanic and gun use
- will be mesmer, potentially with a pirate vibe
- blue mace lady will be an evolution of active prot, extremely support skewed character
- still mysterious final class, temporarily called engineer