Showing posts with label controls. Show all posts
Showing posts with label controls. Show all posts

Saturday, June 11, 2011

Clean rotate values from your FK controls

Here's some basic rigging info that my coworkers needed.  As long as I put the effort into collecting it, I might as well share it with others too!

A lot of higher level rigging problems, particularly in the set-driven fixes area, can be avoided if your basics are solid.  While its amazingly easy to make a basic rig that moves things and appears to work, making one that will have clean values computed quickly, and thus make higher-level rigging easier, requires attention to some details that can be easily overlooked.