Showing posts with label pymel. Show all posts
Showing posts with label pymel. Show all posts

Saturday, July 9, 2011

Eclipse as a Maya IDE

I've been a hobbyist programmer for over a decade (damn, has it really been that long already?) and by necessity a semi-professional scripter for a little over 3 years. For the vast majority of that I was perfectly content to use an advanced text editor. As long as I had my color coding and and the occasional bracket mis-match highlighting, I was set. I even went so far as to program the entirety of my genetics sim game in SciTE.

Only a few months ago did I decide to finally see what all the fuss was about with IDEs. It took a day of tutorial diving in order to get Eclipse complete functional and communicating with Maya, but boy was it work it!

I set out this morning to put together a small stack of my tiny tools that my friends could download and benefit from, but instead of fixing one minor world-parent bug like I was supposed to, I felt the urge to praise Eclipse somewhere. And hey, it's Saturday. I might as well celebrate. ;)